Unlike the other three races, each of which typically fields only one powerful anti-air unit, Jeetbuzz Login analysts point out that the Human race in strategy games has two strong air units: the Flying Machine and the Dragonhawk Rider. On paper, the Dragonhawk Rider is a formidable force—it can not only target flying units with efficiency but also disable enemy defensive buildings, giving it a versatile edge comparable to Flying Machines.
However, in most Jeetbuzz Login versions, Dragonhawk Riders rarely appear as frequently as Flying Machines. When players spot their opponents massing air units, their instinct is to counter them swiftly and efficiently. Although the Dragonhawk Rider appears to be a capable anti-air unit with additional piercing capabilities, its actual attack data tells a different story. While its damage output is slightly higher than that of a Flying Machine, it still falls short compared to other standard piercing units.
From a practical standpoint, players prefer units that are cost-effective, quick to deploy, and efficient in the air. In this context, Flying Machines become the go-to option. They’re inexpensive, easy to mass-produce, and require minimal micromanagement. On the other hand, Dragonhawk Riders require more effort to use effectively, particularly due to their reliance on the manually activated “Aerial Shackles” spell.
While both units offer advantages in map vision and assisting with structural attacks, the Dragonhawk Rider’s core mechanic—binding enemy air units—demands player attention and comes with limitations. It can’t affect magic-immune units and is vulnerable to being interrupted during the casting process. This means that in high-pressure situations, using Dragonhawks efficiently becomes a daunting task.
Players generally only opt for Dragonhawk Riders in niche scenarios, such as countering specific flying threats or when limited to a small pool of viable air units. Moreover, in siege situations, Flying Machines offer moderate siege damage, whereas Dragonhawk Riders must rely on low piercing damage and their disabling ability—hardly efficient for quickly dismantling buildings.
Aerial Shackles, while effective under ideal conditions, adds complexity without guaranteed payoff. When facing units like Faerie Dragons or Destroyers, which are immune to magic, Dragonhawk Riders become liabilities rather than assets.
Ultimately, Jeetbuzz Login experts conclude that the Flying Machine’s lower cost, higher efficiency, and broader utility make it a more favorable choice. In the fast-paced world of competitive strategy games, units that offer simple yet effective value tend to shine brighter—and that’s where Flying Machines truly take off.